Day 2: The Wall

The first official day of work on the app went super well. I was able to make two big steps forward: adding an icon and integrating RevenueCat for In-App Purchase support.

While I’m not worrying too much about iOS 26 for this app right now, mainly because a lot of my default controls and such are all SwiftUI. However, I did tinker with using Apple’s new Icon Composer to help make a simple app icon. It really shocked me that with just basic PNGs of different shapes, the default settings of Icon Composer really can create a unique-looking icon without a ton of graphic design work. Sure, it won’t win any design awards, but in a pinch and for indie developers, I think it is going to make designing iOS/Mac OS 26 icons much easier and help keep everything pretty consistent.

I’ve made a lot of apps over the years, and when it came to doing all the rigamarole required to implement In-App purchases properly, I always felt just overwhelmed. Hearing both John and Casey from ATP talk about the tough times they had fully integrating StoreKit into their apps really just made me feel like it was easier to either offer my apps for free or a one-time fee, even though the latter has fallen out of favor for most iOS customers.

Instead, I finally used the long-time sponsor of Core Intuition, RevenueCat, to help add In-App purchase support. This entire process went much smoother than I had expected, and I feel like it has helped me create a better paywall experience for my potential customers. Some people might feel that RevenueCat’s monthly fee of 1% for any revenue over $2,500 is too much for “just” being a wrapper around StoreKit. Now having integrated with their service, I have to say it is well worth the fees. Not only is so much of the store process abstracted away, their online editor to build the paywall is super solid and a great feature!

Important Note! This post is not sponsored by RevenueCat in any way!

Dev Logs